DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: DevelopClick to veto DevelopTrash a card from your hand. Gain a card costing exactly 1 Coin more than it and a card costing exactly 1 Coin less than it, in either order, putting them on top of your deck.
Cost: 3 Coins
TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
GuildsClick to exclude Guilds: Merchant GuildClick to veto Merchant Guild+1 Buy
+1 Coin

While this is in play, when you buy a card, +1 Coffers.
Cost: 5 Coins
EmpiresClick to exclude Empires: OverlordClick to veto OverlordPlay this as if it were an Action card in the Supply costing up to 5 Coins. This is that card until it leaves play.
Cost: 8 Debt
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
Cursed VillageClick to veto Cursed Village+2 Actions
Draw until you have 6 cards in hand. When you gain this, receive a Hex.
Cost: 5 Coins
AlliesClick to exclude Allies: SkirmisherClick to veto Skirmisher+1 Card
+1 Action
+1 Coin

This turn, when you gain an Attack card, each other player discards down to 3 cards in hand.
Cost: 5 Coins
PlunderClick to exclude Plunder: Trait RecklessClick to veto RecklessFollow the instructions of played Reckless cards twice. When discarding one from play, return it to its pile
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Requiring cards:
Excluded sets:
Vetoed cards:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors